Env sprite clientside: Difference between revisions
Jump to navigation
Jump to search

Note:This entity is the same as env_sprite with only difference being that it's removed server-side upon spawning, reducing edict usage thereafter.
Warning:Remains as an edict if targetname or parentname is specified
Note:Uses same keyvalues as env_sprite
(not transmitted to client, client parses it from the map, it's just removed server side so it being an edict seems like a waste other than the parentname/targetname thing) |
No edit summary |
||
Line 8: | Line 8: | ||
{{warning|Remains as an edict if {{mono|targetname}} or {{mono|parentname}} is specified}} | {{warning|Remains as an edict if {{mono|targetname}} or {{mono|parentname}} is specified}} | ||
{{ | {{note|Uses same keyvalues as {{ent|env_sprite}}}} | ||
== See also == | == See also == |
Revision as of 01:30, 1 June 2025


env_sprite_clientside
is a point entity available in all Source games since
Alien Swarm.(also in
)
![]() |
---|
CSprite |
![]() |
It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU.

Important:Due to this, it will not be preserved when loading a saved game; as such, this entity should only be used in multiplayer.[confirm]

