Env particle beam: Difference between revisions
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Bug:The burn trail doesn't work in current versions of the game.
Important:Original FGD uses choices for some reason, you can write and use any particle system which can work as a beam, lc_beam or hev_crystal_glow for example.
Note:If entity (that the beam ends at) is killed via Kill input - beam will not disappear, but also will not do any damage.
Bug:Does not disable particle effects, only damage.
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
MyGamepedia (talk | contribs) No edit summary |
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{{CDA|CEnvParticleBeam|CBaseEntity|}} | |||
{{this is a|point entity|name=env_particle_beam|game=Black Mesa}} It creates a [[particle]] beam between itself and a given target. Similar to {{ent|env_laser}}. | {{this is a|point entity|name=env_particle_beam|game=Black Mesa}} It creates a [[particle]] beam between itself and a given target. Similar to {{ent|env_laser}}. | ||
{{bug|hidetested=1|The burn trail doesn't work in current versions of the game.}} | {{bug|hidetested=1|The burn trail doesn't work in current versions of the game.}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Particle Beam Name|intn=particlebeam|particlesystem|Particle system to use for the beam. | {{KV|Particle Beam Name|intn=particlebeam|particlesystem|Particle system to use for the beam. | ||
{{important|Original [[FGD]] uses choices for some reason, you can write and use any [[particle system]] which can work as a beam, {{code|lc_beam}} or {{code|hev_crystal_glow}} for example.}} | {{important|Original [[FGD]] uses choices for some reason, you can write and use any [[particle system]] which can work as a beam, {{code|lc_beam}} or {{code|hev_crystal_glow}} for example.}} |
Latest revision as of 00:10, 27 May 2025
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CEnvParticleBeam |
env_particle_beam
is a point entity available in Black Mesa. It creates a particle beam between itself and a given target. Similar to env_laser.

Keyvalues
- Particle Beam Name (particlebeam) <particlesystem>
- Particle system to use for the beam.

- Beam Target (target) <targetname>
- Entity that the beam ends at. If omitted, the entity will instead use
0 0 0
position and will not do any damage.

- Damage (damage) <float>
- The amount of damage.
- Damage Tick (damagetick) <float>
- Determines the frequency of damage.
Burn Trail Life (burntrail_life) <float>- Deprecated.
Burn trail life time.
Burn Trail Size (burntrail_size) <float>- Deprecated.
Burn trail size.
Burn Trail Textile (burntrail_text) <float>- Deprecated.
Burn trail textile.
Burn Trail Flags (burntrail_flags) <choices>- Deprecated.
Burn trail behavior.- -1: Disabled
- 0: None
- 1: Shrink
- 2: Fade
- 3: Shrink + Fade
Inputs
- TurnOn <void>
- Turns beam on.
- TurnOff <void>
- Turns beam off.

Flags
- Start on : [1]
- If checked - you will not need to turn on beam on map spawn manually.