Item battery (Half-Life: Source): Difference between revisions

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(Improved the article with an image of the battery model (which is the same from the original Half-Life) and a description with some extra content based on the other item_battery articles with some KV and O from the FGD)
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{{TabsBar|main=item_battery}}{{stub}}
{{TabsBar|main=item_battery}}
[[File:W battery goldsrc.png|thumb|right|200px|Worldmodel.]]
[[File:W battery goldsrc.png|thumb|right|200px|Worldmodel.]]
{{CD|CItemBattery|base=CHL1Item|nolink=1|file1=hl1_item_battery.cpp}}
{{CD|CItemBattery|base=CHL1Item|nolink=1|file1=hl1_item_battery.cpp}}
{{This is a|model entity|name=item_battery|game=Half-Life: Source}}
{{This is a|model entity|name=item_battery|game=Half-Life: Source}}
 
This item charges up the [[item_suit (Half-Life: Source)|HEV suit]] by amount specified in cvar <code>sk_battery [int]</code>. (15 on easy and normal difficulty, 10 on hard)
==Description==
This item charges up the [[item_suit (Half-Life: Source)|HEV suit]] by 15 energy points (regardless of the difficulty setting).
 
The amount of power given by the battery can be changed with the console command <code>sk_battery [int]</code>.


This battery is based on the [[item_battery_(GoldSrc)|original battery]] but instead in the {{Source|4}} engine.
This battery is based on the [[item_battery_(GoldSrc)|original battery]] but instead in the {{Source|4}} engine.
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==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV Model|nofgd=|spawn model=models/w_battery.mdl}}
{{KV Shadow}}


==Outputs==
==Outputs==
{{O|OnPlayerTouch|Fires when the player touches this object}}
{{O|OnPlayerTouch|activator=the player|Fires when the player touches this object}}
 
== See Also ==
* {{ent|item_suit|game=Half-Life: Source}}


[[Category:Items]]
[[Category:Items]]
== See Also ==
* {{ent|item_suit (Half-Life: Source)}}

Revision as of 14:30, 26 May 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
edit
Worldmodel.
C++ Class hierarchy
CItemBattery
CHL1Item
CItem
CBaseAnimating
CBaseEntity
C++ hl1_item_battery.cpp

item_battery is a model entity available in Half-Life: Source Half-Life: Source. This item charges up the HEV suit by amount specified in cvar sk_battery [int]. (15 on easy and normal difficulty, 10 on hard)

This battery is based on the original battery but instead in the Source Source engine.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

World Model (model) <model path>[ Edit ]
This entity's model is set to: models/w_battery.mdl on spawn so specifying this keyvalue will have no effect.

Outputs

OnPlayerTouch
!activator = the player
!caller = this entity
Fires when the player touches this object

See Also