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Team Fortress 2/Building Respawn Rooms: Difference between revisions

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You can input a bsp file via 'add' and convert it to a vmf file via 'decompile'.
You can input a bsp file via 'add' and convert it to a vmf file via 'decompile'.
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== Open In Hammer editor ==
{{note|Files converted from bspsrc to vmf may not run in hammer++. Simply put, hammer is a bit crude, while hammer++ is strict and delicate. Hammer simply ignores the elements that are lost in the process of converting bsp to vmf, but hammer++ cannot do that.}}




{{navbar2|Team Fortress 2/Your First Map|Your First Map|Team Fortress 2 Maping tutorial|Team Fortress 2 Maping|Team Fortress 2/Building Respawn Room|Building Respawn Room}}
{{navbar2|Team Fortress 2/Your First Map|Your First Map|Team Fortress 2 Maping tutorial|Team Fortress 2 Maping|Team Fortress 2/Building Respawn Room|Building Respawn Room}}

Revision as of 10:44, 26 May 2025

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Warning: Display title "Building Respawn Room" overrides earlier display title "Building Respawn Rooms".

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This article explain the way making the map of typical casual game(like dustbowl).

Before that, Let's learn how to view works created by other users on hammer.

Operate BSPSRC

bspsrc is a converter bsp files with vmf that can be modified in hammer.

Download the file in this link that matches your operating system, unzip it, and run bspsrc.bat.

window when running bspsource

You can input a bsp file via 'add' and convert it to a vmf file via 'decompile'.

Open In Hammer editor

Note.pngNote:Files converted from bspsrc to vmf may not run in hammer++. Simply put, hammer is a bit crude, while hammer++ is strict and delicate. Hammer simply ignores the elements that are lost in the process of converting bsp to vmf, but hammer++ cannot do that.