Dod round timer: Difference between revisions

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(i guess)
 
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{{ent not in fgd|nolink=1|because=it is created automatically and managed by {{ent|dod_control_point_master}} and cannot be controlled manually without [[vscript]]}}
{{ent not in fgd|nolink=1|because=it is created automatically and managed by {{ent|dod_control_point_master}} and cannot be controlled manually without [[vscript]]}}
{{preserved entity}}
{{preserved entity}}
{{this is a|entity|name=dod_round_timer|game=Day of Defeat: Source}}  
{{this is a|logical entity|name=dod_round_timer|game=Day of Defeat: Source}}  


The round timer. Automatically created when {{code|cpm_use_timer}} is enabled in {{ent|dod_control_point_master}}.
The round timer. Automatically created when {{code|cpm_use_timer}} is enabled in {{ent|dod_control_point_master}}.

Latest revision as of 17:29, 22 May 2025

C++ Class hierarchy
CDODRoundTimer
CBaseEntity
C++ dod_round_timer.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it is created automatically and managed by dod_control_point_master and cannot be controlled manually without vscript.
Recycle-warning.png
This is a preserved entity in Day of Defeat: Source
If the game has round restart mechanics this entity may not behave as expected.

dod_round_timer is a logical entity available in Day of Defeat: Source Day of Defeat: Source.

The round timer. Automatically created when cpm_use_timer is enabled in dod_control_point_master.