Dod round timer: Difference between revisions
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SirYodaJedi (talk | contribs) No edit summary |
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{{ent not in fgd|nolink=1|because=it is created automatically and managed by {{ent|dod_control_point_master}} and cannot be controlled manually without [[vscript]]}} | {{ent not in fgd|nolink=1|because=it is created automatically and managed by {{ent|dod_control_point_master}} and cannot be controlled manually without [[vscript]]}} | ||
{{preserved entity}} | {{preserved entity}} | ||
{{this is a|entity|name=dod_round_timer|game=Day of Defeat: Source}} | {{this is a|logical entity|name=dod_round_timer|game=Day of Defeat: Source}} | ||
The round timer. Automatically created when {{code|cpm_use_timer}} is enabled in {{ent|dod_control_point_master}}. | The round timer. Automatically created when {{code|cpm_use_timer}} is enabled in {{ent|dod_control_point_master}}. |
Latest revision as of 17:29, 22 May 2025
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CDODRoundTimer |
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This entity is not in the FGD by default.
It should not be put directly in a map because it is created automatically and managed by dod_control_point_master and cannot be controlled manually without vscript.
It should not be put directly in a map because it is created automatically and managed by dod_control_point_master and cannot be controlled manually without vscript.

This is a preserved entity in 
If the game has round restart mechanics this entity may not behave as expected.

If the game has round restart mechanics this entity may not behave as expected.
dod_round_timer
is a logical entity available in Day of Defeat: Source.
The round timer. Automatically created when cpm_use_timer is enabled in dod_control_point_master.