Info stopallsounds: Difference between revisions

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Represented by class <code>CStopAllSounds</code>.
Represented by class <code>CStopAllSounds</code>.


== Inputs ==  
== Inputs ==  
{{I|Activate|param=float|Stops all sounds.}}
{{I|Activate|param=float|Stops all sounds.}}

Revision as of 05:49, 22 May 2025

Info target.png

info_stopallsounds is a logical entity available in Black Mesa Black Mesa. This entity stops all sounds when activated, similar to how stopsound command works.

Represented by class CStopAllSounds.


Inputs

Activate <floatRedirectInput/float>
Stops all sounds.