Info stopallsounds: Difference between revisions
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Represented by class <code>CStopAllSounds</code>. | Represented by class <code>CStopAllSounds</code>. | ||
== Inputs == | == Inputs == | ||
{{I|Activate|param=float|Stops all sounds.}} | {{I|Activate|param=float|Stops all sounds.}} | ||
Revision as of 04:49, 22 May 2025

info_stopallsounds is a logical entity available in
Black Mesa. This entity stops all sounds when activated, similar to how stopsound command works.
Represented by class CStopAllSounds.
Inputs
- Activate <float>
- Stops all sounds.