Info stopallsounds: Difference between revisions
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{{This is a| | {{This is a|logical entity|name=info_stopallsounds|game=Black Mesa|sprite=Info_target.png}} This entity stops all sounds when activated, similar to how {{command|stopsound}} command works. | ||
Represented by class <code>CStopAllSounds</code>. | Represented by class <code>CStopAllSounds</code>. | ||
Revision as of 04:27, 22 May 2025

info_stopallsounds is a logical entity available in
Black Mesa. This entity stops all sounds when activated, similar to how stopsound command works.
Represented by class CStopAllSounds.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate <float>
- Stops all sounds.