Env mine: Difference between revisions
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Warning:You may need to use other entity as lighting origin, because env_mine usually placed underground.
Bug:Never solid, which means bullets will crate decals through it, will not crate sparks with metal sound.
Bug:Can't be exploded with most item_ and weapon_ entities.
Bug:Doesn't explode if another mine is detonated nearby.
MyGamepedia (talk | contribs) (1. Is an issue because of the reason, + no collision when touched by a prop. 2. Added more context. 3. It's an issue of explosion type (similar issue with tripmines in Steam versions).) |
MyGamepedia (talk | contribs) No edit summary |
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{{back |Black Mesa Level Creation}} | {{back |Black Mesa Level Creation}} | ||
[[File:mineimage.png|250px|right]] | [[File:mineimage.png|250px|right]] | ||
{{this is a|model entity|name=env_mine|game=Black Mesa}} This is {{WP|Anti-Personnel Mine}} that was used by [[HECU]] to mine some areas where many [[npc_headcrab|headcrabs]] hide under sand. Attempt to touch or damage this entity will cause detonation. Not in original [[FGD]] due to presence of {{ent|func_minefield}}, you still can add it by your hand (or just use [https://github.com/MyGamepedia/Enhanced-Black-Mesa-FGD/ Enhanced Black Mesa FGD]). | {{this is a|model entity|name=env_mine|game=Black Mesa}} This is {{WP|Anti-Personnel Mine}} that was used by [[HECU]] to mine some areas where many [[npc_headcrab|headcrabs]] hide under sand. Attempt to touch or damage this entity will cause detonation. Not in original [[FGD]] due to presence of {{ent|func_minefield}}, you still can add it by your hand (or just use [https://github.com/MyGamepedia/Enhanced-Black-Mesa-FGD/ Enhanced Black Mesa FGD]). Most inputs and outputs are same as [[CBaseAnimating]]. | ||
Represented by class <code>CEnv_Mine</code>. | Represented by class <code>CEnv_Mine</code>. | ||
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{{bug|hidetested=1|Can't be exploded with most '''item_''' and '''weapon_''' entities.}} | {{bug|hidetested=1|Can't be exploded with most '''item_''' and '''weapon_''' entities.}} | ||
{{bug|hidetested=1|Doesn't explode if another mine is detonated nearby.}} | {{bug|hidetested=1|Doesn't explode if another mine is detonated nearby.}} | ||
== Inputs == | == Inputs == | ||
{{I|Detonate|param=void|Detonates the mine.}} | {{I|Detonate|param=void|Detonates the mine.}} | ||
==Dedicated [[ConVars]]== | ==Dedicated [[ConVars]]== |
Revision as of 10:22, 21 May 2025
env_mine
is a model entity available in Black Mesa. This is
Anti-Personnel Mine that was used by HECU to mine some areas where many headcrabs hide under sand. Attempt to touch or damage this entity will cause detonation. Not in original FGD due to presence of func_minefield, you still can add it by your hand (or just use Enhanced Black Mesa FGD). Most inputs and outputs are same as CBaseAnimating.
Represented by class CEnv_Mine
.




Inputs
- Detonate <void>
- Detonates the mine.
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_mine_damage | 50 | Float | Explosion damage. |
sk_mine_damage_radius | 128 | Float | Explosion damage radius. |
sk_mine_bounds_xy | 24 | Float | Sets bounds in which mine will explode along X and Y axis. Similar to bounding box. |
sk_mine_bounds_z | 64 | Float | Sets bounds in which mine will explode along Z axis. Similar to bounding box. |