Env mine: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(doesn't sound like bugs, not sure what doesn't work with item_ and weapon_ entities)
(1. Is an issue because of the reason, + no collision when touched by a prop. 2. Added more context. 3. It's an issue of explosion type (similar issue with tripmines in Steam versions).)
Line 6: Line 6:
Represented by class <code>CEnv_Mine</code>.
Represented by class <code>CEnv_Mine</code>.
{{warning|You may need to use other entity as [[lighting origin]], because {{ent|env_mine}} usually placed underground.}}
{{warning|You may need to use other entity as [[lighting origin]], because {{ent|env_mine}} usually placed underground.}}
{{note|hidetested=1|Never solid.}}
{{bug|hidetested=1|Never solid, which means bullets will crate decals through it, will not crate sparks with metal sound.}}
{{bug|hidetested=1|Doesn't work with most '''item_''' and '''weapon_''' entities.{{clarify}}}}
{{bug|hidetested=1|Can't be exploded with most '''item_''' and '''weapon_''' entities.}}
{{note|hidetested=1|Doesn't explode if another mine is detonated nearby.}}
{{bug|hidetested=1|Doesn't explode if another mine is detonated nearby.}}


==Keyvalues==
==Keyvalues==

Revision as of 10:21, 21 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Black Mesa Level Creation
Mineimage.png

env_mine is a model entity available in Black Mesa Black Mesa. This is Wikipedia icon Anti-Personnel Mine that was used by HECU to mine some areas where many headcrabs hide under sand. Attempt to touch or damage this entity will cause detonation. Not in original FGD due to presence of func_minefield, you still can add it by your hand (or just use Enhanced Black Mesa FGD).

Represented by class CEnv_Mine.

Warning.pngWarning:You may need to use other entity as lighting origin, because env_mine usually placed underground.
Icon-Bug.pngBug:Never solid, which means bullets will crate decals through it, will not crate sparks with metal sound.
Icon-Bug.pngBug:Can't be exploded with most item_ and weapon_ entities.
Icon-Bug.pngBug:Doesn't explode if another mine is detonated nearby.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Note.pngNote:Other keyvalues are same as CBaseAnimating.

Inputs

Detonate <void>
Detonates the mine.
Note.pngNote:Other inputs and outputs are same as CBaseAnimating.

Dedicated ConVars

Cvar/Command Parameters or default value Descriptor Effect
sk_mine_damage 50 Float Explosion damage.
sk_mine_damage_radius 128 Float Explosion damage radius.
sk_mine_bounds_xy 24 Float Sets bounds in which mine will explode along X and Y axis. Similar to bounding box.
sk_mine_bounds_z 64 Float Sets bounds in which mine will explode along Z axis. Similar to bounding box.