Info player marine: Difference between revisions
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Important:Blocking of all spawn points in
Black Mesa will cause players to spawn at map center.
Bug:In
Black Mesa player can respawn at any moment during a multiplayer game if press
Tip:If you want to place your spawn point on a displacement surface - place your spawn point in air, players will automatically teleporting to ground.
Note:Also fires when a player or any other object stops blocking a given point.
Note:Also fires when a player or any other object starts blocking a given point.
m (→Inputs: Substituted IO templates) |
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) |
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Line 10: | Line 10: | ||
Represents a spawn point of a player on the [[HECU]] team during a team deathmatch game in {{Bms|4}}. | Represents a spawn point of a player on the [[HECU]] team during a team deathmatch game in {{Bms|4}}. | ||
{{important|Blocking of all spawn points in {{bms|4}} will cause players to spawn at map center.}} | {{important|Blocking of all spawn points in {{bms|4}} will cause players to spawn at map center.}} | ||
{{bug|In {{Bms|4}} player can respawn at any moment during a multiplayer game if press <code>Choose team</code> button and use <code>Auto distribution</code> button. With this player get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only. | {{bug|hidetested=1|In {{Bms|4}} player can respawn at any moment during a multiplayer game if press <code>Choose team</code> button and use <code>Auto distribution</code> button. With this player get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.}} | ||
{{tip|If you want to place your spawn point on a displacement surface - place your spawn point in air, players will automatically teleporting to ground.}} | {{tip|If you want to place your spawn point on a displacement surface - place your spawn point in air, players will automatically teleporting to ground.}} | ||
Line 20: | Line 20: | ||
:{{note|Players always get [[item_suit]].}} | :{{note|Players always get [[item_suit]].}} | ||
:{{note|If nothing is specified here, then players will get [[item_weapon_crowbar (BMS)|item_weapon_crowbar]], [[item_weapon_glock (BMS)|item_weapon_glock]] with full ammo and 3 [[item_weapon_frag (BMS)|item_weapon_frag]].}} | :{{note|If nothing is specified here, then players will get [[item_weapon_crowbar (BMS)|item_weapon_crowbar]], [[item_weapon_glock (BMS)|item_weapon_glock]] with full ammo and 3 [[item_weapon_frag (BMS)|item_weapon_frag]].}} | ||
:{{bug|Players with no weapons will T-pose, even though <code>_noweapon</code> animations exist. | :{{bug|hidetested=1|Players with no weapons will T-pose, even though <code>_noweapon</code> animations exist.}} | ||
:{{bug|Players using [[weapon_headcrab (BMS)|weapon_headcrab]] will T-pose. | :{{bug|hidetested=1|Players using [[weapon_headcrab (BMS)|weapon_headcrab]] will T-pose.}} | ||
:{{bug|Items can be picked up not only by player that appears at spawn point.{{clarify}} {{confirm|Can be fixed with plugins ?}} | :{{bug|hidetested=1|Items can be picked up not only by player that appears at spawn point.{{clarify}} {{confirm|Can be fixed with plugins ?}}}} | ||
}} | }} | ||
Revision as of 07:21, 20 May 2025


info_player_marine
is a point entity available in Black Mesa.
Entity description
Represents a spawn point of a player on the HECU team during a team deathmatch game in Black Mesa.




Choose team
button and use Auto distribution
button. With this player get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- List of items to spawn the player with. (itemstogive) <string>
- Comma-delimited list of items that player will receive if spawning at this point.
Important:Items must be separated by commas with no spaces. For example, to give a player three batteries, a gluon gun, and a grenade for the MP5, put item_battery,item_battery,item_battery,weapon_gluon,item_grenade_mp5.
Note:Players always get item_suit.
Note:If nothing is specified here, then players will get item_weapon_crowbar, item_weapon_glock with full ammo and 3 item_weapon_frag.
Bug:Players with no weapons will T-pose, even though
_noweapon
animations exist.Bug:Players using weapon_headcrab will T-pose.
Bug:Items can be picked up not only by player that appears at spawn point.[Clarify]
Confirm:Can be fixed with plugins ?
Inputs
- Enable <void>
- Enable this spawnpoint

- Disable <void>
- Disable this spawnpoint

See also
- info_player_scientist - spawn point for scientist team in Black Mesa multiplayer.
- info_player_deathmatch - general multiplayer spawn point.
- info_observer_menu - spawn point for spectators in Black Mesa multiplayer.
- info_player_start - general singleplayer spawn point.
- info_player_combine - spawn point for combine team in Half-Life 2: Deathmatch multiplayer.
- info_player_rebel - spawn point for rebel team in Half-Life 2: Deathmatch multiplayer.
- game_player_equip - gives weapons to players.