Info player marine: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎Inputs: Substituted IO templates)
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified)
Line 10: Line 10:
Represents a spawn point of a player on the [[HECU]] team during a team deathmatch game in {{Bms|4}}.
Represents a spawn point of a player on the [[HECU]] team during a team deathmatch game in {{Bms|4}}.
{{important|Blocking of all spawn points in {{bms|4}} will cause players to spawn at map center.}}
{{important|Blocking of all spawn points in {{bms|4}} will cause players to spawn at map center.}}
{{bug|In {{Bms|4}} player can respawn at any moment during a multiplayer game if press <code>Choose team</code> button and use <code>Auto distribution</code> button. With this player get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.|hidetested=1}}
{{bug|hidetested=1|In {{Bms|4}} player can respawn at any moment during a multiplayer game if press <code>Choose team</code> button and use <code>Auto distribution</code> button. With this player get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.}}
{{tip|If you want to place your spawn point on a displacement surface - place your spawn point in air, players will automatically teleporting to ground.}}
{{tip|If you want to place your spawn point on a displacement surface - place your spawn point in air, players will automatically teleporting to ground.}}


Line 20: Line 20:
:{{note|Players always get [[item_suit]].}}
:{{note|Players always get [[item_suit]].}}
:{{note|If nothing is specified here, then players will get [[item_weapon_crowbar (BMS)|item_weapon_crowbar]], [[item_weapon_glock (BMS)|item_weapon_glock]] with full ammo and 3 [[item_weapon_frag (BMS)|item_weapon_frag]].}}
:{{note|If nothing is specified here, then players will get [[item_weapon_crowbar (BMS)|item_weapon_crowbar]], [[item_weapon_glock (BMS)|item_weapon_glock]] with full ammo and 3 [[item_weapon_frag (BMS)|item_weapon_frag]].}}
:{{bug|Players with no weapons will T-pose, even though <code>_noweapon</code> animations exist.|hidetested=1}}
:{{bug|hidetested=1|Players with no weapons will T-pose, even though <code>_noweapon</code> animations exist.}}
:{{bug|Players using [[weapon_headcrab (BMS)|weapon_headcrab]] will T-pose.|hidetested=1}}
:{{bug|hidetested=1|Players using [[weapon_headcrab (BMS)|weapon_headcrab]] will T-pose.}}
:{{bug|Items can be picked up not only by player that appears at spawn point.{{clarify}} {{confirm|Can be fixed with plugins ?}}|hidetested=1}}
:{{bug|hidetested=1|Items can be picked up not only by player that appears at spawn point.{{clarify}} {{confirm|Can be fixed with plugins ?}}}}
}}
}}



Revision as of 07:21, 20 May 2025

English (en)Translate (Translate)

info_player_marine is a point entity available in Black Mesa Black Mesa.

Info player sALT1.png


Entity description

Represents a spawn point of a player on the HECU team during a team deathmatch game in Black Mesa Black Mesa.

Icon-Important.pngImportant:Blocking of all spawn points in Black Mesa Black Mesa will cause players to spawn at map center.
Icon-Bug.pngBug:In Black Mesa Black Mesa player can respawn at any moment during a multiplayer game if press Choose team button and use Auto distribution button. With this player get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.
Tip.pngTip:If you want to place your spawn point on a displacement surface - place your spawn point in air, players will automatically teleporting to ground.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
List of items to spawn the player with. (itemstogive) <string>
Comma-delimited list of items that player will receive if spawning at this point.
Icon-Important.pngImportant:Items must be separated by commas with no spaces. For example, to give a player three batteries, a gluon gun, and a grenade for the MP5, put item_battery,item_battery,item_battery,weapon_gluon,item_grenade_mp5.
Note.pngNote:Players always get item_suit.
Note.pngNote:If nothing is specified here, then players will get item_weapon_crowbar, item_weapon_glock with full ammo and 3 item_weapon_frag.
Icon-Bug.pngBug:Players with no weapons will T-pose, even though _noweapon animations exist.
Icon-Bug.pngBug:Players using weapon_headcrab will T-pose.
Icon-Bug.pngBug:Items can be picked up not only by player that appears at spawn point.[Clarify]
Confirm:Can be fixed with plugins ?

Inputs

Enable <void>
Enable this spawnpoint
Note.pngNote:Also fires when a player or any other object stops blocking a given point.
Disable <void>
Disable this spawnpoint
Note.pngNote:Also fires when a player or any other object starts blocking a given point.

See also