Item weapon tripmine: Difference between revisions
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Note:Most objects that inherit class CBasePickup in Black Mesa have the following features:
Risk of Confusion:Not to be confused with weapon_tripmine. The key difference between weapon_ and item_weapon_ entities are:
Note:Multiplayer mode will not override this value for models with animated sheen if the value isn't default.
Important:Does not disable physics and collision.
MyGamepedia (talk | contribs) (Created page with "240px|right {{this is a|model entity|name=item_weapon_tripmine|game=Black Mesa}} It is a tripmine pick up entity, which gives {{ent|weapon_tripmine}} for the {{ent|player}} when picked up. Represented by class <code>CItem_weapon_tripmine</code>. {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: * They're VPhysics objects (disabled in multiplayer mode). * Respawn in multiplayer mode ('...") |
MyGamepedia (talk | contribs) No edit summary |
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{{Fl|4|Hard Respawn|Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.}} | {{Fl|4|Hard Respawn|Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.}} | ||
{{Fl|8|Silent Pickup|Pick up this entity with no sound and [[HUD]] animation.}} | {{Fl|8|Silent Pickup|Pick up this entity with no sound and [[HUD]] animation.}} | ||
==Dedicated Console Variables== | |||
{{varcom|start}} | |||
{{varcom|sk_item_"grenade_tripmine""_pickup" {{not|{{bms12}}}}|1|[[Integer]]|The amount of tripmines to give. | |||
{{bug|hidetested=1|Can't be changed with the [[console]] due to quotation marks. | |||
{{workaround|Use the addon (see below) to make it possible to change all the '''sk_item_"''' console variables by using new. | |||
}} | |||
}} | |||
}} | |||
{{varcom|end}} | |||
==See also== | ==See also== | ||
* {{ent|weapon_tripmine}} - the tripmine weapon entity | * {{ent|weapon_tripmine}} - the tripmine weapon entity | ||
* {{ent|grenade_tripmine}} - the tripmine grenade entity | * {{ent|grenade_tripmine}} - the tripmine grenade entity | ||
== External links == | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=2454684652 Ammo Pickup ConVar/Crossbow Pickup Fix] - the addon that adds new console variables that allows you to change value console variable with '''sk_item_"''' prefix. |
Revision as of 07:17, 20 May 2025
item_weapon_tripmine
is a model entity available in Black Mesa. It is a tripmine pick up entity, which gives weapon_tripmine for the player when picked up.
Represented by class CItem_weapon_tripmine
.

- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).

- The respawn mechanics in multiplayer and the respawn sound are different.
- weapon_ physics and collision isn't disabled in multiplayer.
- weapon_ model cannot be changed with properties.
- Different inputs, outputs and flags.
- item_weapon_ can be destroyed by damaging it (nest with snarks only).
- weapon_ are not giving extra ammo.
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.

Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.

- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Doesn't seem to work.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_item_"grenade_tripmine""_pickup" (not in ![]() |
1 | Integer | The amount of tripmines to give.
![]() ![]() |
See also
- weapon_tripmine - the tripmine weapon entity
- grenade_tripmine - the tripmine grenade entity
External links
- Ammo Pickup ConVar/Crossbow Pickup Fix - the addon that adds new console variables that allows you to change value console variable with sk_item_" prefix.