Cycler blender: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Model}} | |||
{{KV|Lower Boundary|intn=lowboundary|int|The lowest value the blend value will go to.}} | {{KV|Lower Boundary|intn=lowboundary|int|The lowest value the blend value will go to.}} | ||
{{KV|Higher Boundary|intn=highboundary|int|The highest value the blend value will go to.}} | {{KV|Higher Boundary|intn=highboundary|int|The highest value the blend value will go to.}} | ||
Latest revision as of 10:18, 19 May 2025
| CBlendingCycler |
cycler_blender is a model entity available in all
Source games. It is a variant of the cycler entity that cycles through the blends of a blend sequence. The console output the current blend value.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
- Lower Boundary (lowboundary) <integer>
- The lowest value the blend value will go to.
- Higher Boundary (highboundary) <integer>
- The highest value the blend value will go to.
- Blending Speed (blendspeed) <integer>
- The rate at which the blend value will change (default:5)
- Blend Sequence (blendsequence) <string>
- The default animation that the cycler will blend with (default is sequence 0)
Flags
- Not Solid : [1]
Inputs
- SetSequence <string>
- Sets the cycler's sequence.