Grenade nuke: Difference between revisions
		
		
		
		
		
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{{ent not in fgd|codeonly=1}}  | {{ent not in fgd|codeonly=1}}  | ||
{{this is a|  | {{this is a|model entity|name=grenade_nuke|game=Black Mesa}} Unused type of grenade that available in all [[Steam]] versions of the game. The name indicates that it is a nuclear bomb. All inputs and outputs are same as [[CBaseAnimating]].  | ||
Represented by class <code>CGrenade_Nuke</code>.  | Represented by class <code>CGrenade_Nuke</code>.  | ||
Revision as of 04:30, 19 May 2025
grenade_nuke  is a   model entity  available in 
 Black Mesa. Unused type of grenade that available in all Steam versions of the game. The name indicates that it is a nuclear bomb. All inputs and outputs are same as CBaseAnimating.
Represented by class CGrenade_Nuke.
Dedicated ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_detenator_nuke_health | 1 | Float | Amount of health for this entity. | 
| sk_detenator_nuke_lifetime | 4 | Float | Amount of time this entity can life. | 
| sk_detenator_nuke_track_acceleration | 100 | Float | Acceleration of this entity. | 
| sk_detenator_nuke_track_drag | 0 | Float | Scale of drag. | 
| sk_detenator_nuke_max_speed | 800 | Float | Max speed of this entity. | 
| sk_detenator_nuke_intial_speed | 100 | Float | Intial speed of this entity. | 
| sk_detenator_nuke_dmg | 10 | Float | Amount of damage from this entity. | 
| sk_detenator_nuke_dmg_radius | 1024 | Float | Range of explosion from this entity. | 
| sk_detenator_nuke_sprite_radius | 60 | Float | Sprite radius. |