Grenade nuke: Difference between revisions
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{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{this is a| | {{this is a|model entity|name=grenade_nuke|game=Black Mesa}} Unused type of grenade that available in all [[Steam]] versions of the game. The name indicates that it is a nuclear bomb. All inputs and outputs are same as [[CBaseAnimating]]. | ||
Represented by class <code>CGrenade_Nuke</code>. | Represented by class <code>CGrenade_Nuke</code>. |
Revision as of 05:30, 19 May 2025

grenade_nuke
is a model entity available in Black Mesa. Unused type of grenade that available in all Steam versions of the game. The name indicates that it is a nuclear bomb. All inputs and outputs are same as CBaseAnimating.
Represented by class CGrenade_Nuke
.
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_nuke_health | 1 | Float | Amount of health for this entity. |
sk_detenator_nuke_lifetime | 4 | Float | Amount of time this entity can life. |
sk_detenator_nuke_track_acceleration | 100 | Float | Acceleration of this entity. |
sk_detenator_nuke_track_drag | 0 | Float | Scale of drag. |
sk_detenator_nuke_max_speed | 800 | Float | Max speed of this entity. |
sk_detenator_nuke_intial_speed | 100 | Float | Intial speed of this entity. |
sk_detenator_nuke_dmg | 10 | Float | Amount of damage from this entity. |
sk_detenator_nuke_dmg_radius | 1024 | Float | Range of explosion from this entity. |
sk_detenator_nuke_sprite_radius | 60 | Float | Sprite radius. |