Item flag team2: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{stub}}
{{CD|CItemFlagTeam2|file1=1|goldsrc=1}}
{{CD|CItemFlagTeam2|file1=1|goldsrc=1}}
{{stub}}{{ent not in game|in sdk=1}}
{{this is a|cut=1|entity|name=item_flag_team2|game=Deathmatch Classic: ThreeWave CTF}} A spawn point for the Blue team's flag.
{{this is a|cut=1|entity|name=item_flag_team2|game=Deathmatch Classic: ThreeWave CTF}} A spawn point for the Blue team's flag.



Revision as of 06:31, 15 May 2025

C++ Class hierarchy
CItemFlagTeam2
CItemFlag
CBaseEntity
C++ threewave_gamerules.cpp

Stub

This article or section is a stub. You can help by expanding it.

Info-red.png
This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.

item_flag_team2 is a cut entity available in Deathmatch Classic: ThreeWave CTF Deathmatch Classic: ThreeWave CTF. A spawn point for the Blue team's flag.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.