Env cs place: Difference between revisions
Jump to navigation
Jump to search
Tip:Displayed place name will change when the player enters a env_cs_place; make sure to cover the entire area you want to show a specific place name with the env_cs_place mesh.
Confirm:All place names from CSGO work in
CS2
SirYodaJedi (talk | contribs) |
m (telling people that they only need to put env_cs_place at the entrances to areas is wrong and can cause it to not update reliably) |
||
Line 8: | Line 8: | ||
{{this is a|mesh entity|name=env_cs_place|engine=Source 2|game=Counter-Strike 2}} It is used to set the place name that will be displayed on HUD for the player. | {{this is a|mesh entity|name=env_cs_place|engine=Source 2|game=Counter-Strike 2}} It is used to set the place name that will be displayed on HUD for the player. | ||
{{Tip|Displayed place name will | {{Tip|Displayed place name will change when the player enters a '''env_cs_place'''; make sure to cover the entire area you want to show a specific place name with the env_cs_place mesh.}} | ||
{{Bug|The mesh must be block-shaped; otherwise, ''env_cs_place'' might not work.|tested={{cs2}}}} | {{Bug|The mesh must be block-shaped; otherwise, ''env_cs_place'' might not work.|tested={{cs2}}}} | ||
Revision as of 12:23, 14 May 2025
env_cs_place | |
---|---|
![]() | |
Type | Mesh Entity |
Engine | ![]() |
Availability | ![]() |
env_cs_place
is a mesh entity available in Counter-Strike 2. It is used to set the place name that will be displayed on HUD for the player.

Keyvalues
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Place Name (place_name) <string>
- Place name, will get localized in game
- Clarify: What happens if you put a string not in the list? Can it use an arbitrary non-localized string, like the similar
dod_location?
List of place names


|