Point broadcastclientcommand: Difference between revisions
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Tip:In other VScript supported titles where this entity is not available, you can use the following entity script inside a point_clientcommand
Note:All
(its position in the world irrelevant so it's logical entity) |
(eh) |
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| Line 12: | Line 12: | ||
}} | }} | ||
{{ | == Keyvalues == | ||
{{KV Targetname}} | |||
{{OtherKIO|point_clientcommand|All}} | |||
== See also == | == See also == | ||
* {{ent|point_clientcommand}} | * {{ent|point_clientcommand}} | ||
* {{ent|point_servercommand}} | * {{ent|point_servercommand}} | ||
Revision as of 04:45, 13 May 2025
| CPointBroadcastClientCommand |
point_broadcastclientcommand is a logical entity available in all
Source games since
Left 4 Dead. It's an entity that issues commands to each valid client's console, as if it was typed in by that player locally.
function BroadcastCommand(command) {
for(local player; player = Entities.FindByClassname(player, "player"); ) {
EntFire("!self", "Command", command, 0, player);
}
}
and run the function via
clientcommand_name RunScriptCode BroadcastCommand(`console_command_here`)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Keyvalues / Inputs / Outputs are same as point_clientcommand.