Trigger relay (Half-Life: Source): Difference between revisions
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Important:This entity counts as an edict! Use logic_relay instead.
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SirYodaJedi (talk | contribs) (→Keyvalues: targetname) |
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{kv|Refire interval|intn=repeatinterval|float|}} | {{kv|Refire interval|intn=repeatinterval|float|}} | ||
{{kv|Refire duration|intn=repeatduration|float|}} | {{kv|Refire duration|intn=repeatduration|float|}} |
Revision as of 20:22, 12 May 2025
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CTriggerRelay |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.

trigger_relay
is a point entity available in Half-Life: Source.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Refire interval (repeatinterval) <float>
- Refire duration (repeatduration) <float>
Trigger State (triggerstate) <integer choices>- Deprecated.
Unused leftover from GoldSrc; use the appropriate entity's inputs instead.- Off
- On
- Toggle
Inputs
- Use <void>
- Fire this entity's outputs.
Outputs
- OnTrigger
- !activator = activator of Use input, on refires it's this entity
!caller = this entity
Fired when this entity receives the Use input.
Flags
- Fire Once : [1]
- Kill this entity after it fires its outputs.