Trigger relay (Half-Life: Source): Difference between revisions

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== Outputs ==
== Outputs ==
{{O|OnTrigger|activator=activator of {{mono|Use}} input|Fired when this entity receives the [[Use]] input.}}
{{O|OnTrigger|activator=activator of {{mono|Use}} input|Fired when this entity receives the [[Use]] input.}}
:{{note|On refires, [[!activator]] is this entity.}}


== Flags ==
== Flags ==
{{fl|1|Fire Once|[[Kill]] this entity after it fires its outputs.}}
{{fl|1|Fire Once|[[Kill]] this entity after it fires its outputs.}}

Revision as of 19:38, 12 May 2025

C++ Class hierarchy
CTriggerRelay
CBaseEntity
C++ hl1_ents.cpp
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
Trigger relay.png

trigger_relay is a point entity available in Half-Life: Source Half-Life: Source.

Icon-Important.pngImportant:This entity counts as an edict! Use logic_relay instead.

Keyvalues

Refire interval (repeatinterval) <float>
Refire duration (repeatduration) <float>
Trigger State (triggerstate) <integer choices> Obsolete
Deprecated.
Leftover from GoldSrc; use the appropriate entity's inputs instead.
  1. Off
  2. On
  3. Toggle

Inputs

Use <void>
Fire this entity's outputs.

Outputs

OnTrigger
!activator = activator of Use input
!caller = this entity
Fired when this entity receives the Use input.
Note.pngNote:On refires, !activator is this entity.

Flags

Fire Once : [1]
Kill this entity after it fires its outputs.