Cs gamerules: Difference between revisions
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Note:This entity is also present in 
but it's just a left-over and does not spawn automatically. Instead terror_gamerules spawns which is a subclass of this.
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{{stub}} | {{stub}} | ||
{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
{{Preserved entity}} | |||
{{CD|CCSGameRulesProxy|file1=cs_gamerules.cpp}} | {{CD|CCSGameRulesProxy|file1=cs_gamerules.cpp}} | ||
{{This is a|logical entity|name=cs_gamerules|game=Counter-Strike | {{This is a|logical entity|name=cs_gamerules|game=Counter-Strike series|game1=Left 4 Dead series}} It controls game rules and logic, including which team wins due to either eliminating the other, or completing the objective. | ||
This entity is also present in {{ | {{note|This entity is also present in {{l4ds}} but it's just a left-over and does not spawn automatically. Instead {{ent|terror_gamerules}} spawns which is a subclass of this.}} | ||
== See also == | |||
* {{ent|terror_gamerules}} |
Latest revision as of 08:27, 12 May 2025


This is a preserved entity in 

If the game has round restart mechanics this entity may not behave as expected.


If the game has round restart mechanics this entity may not behave as expected.
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CCSGameRulesProxy |
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cs_gamerules
is a logical entity available in Counter-Strike series and
Left 4 Dead series. It controls game rules and logic, including which team wins due to either eliminating the other, or completing the objective.


