Cs gamerules: Difference between revisions
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Note:This entity is also present in 
but it's just a left-over and does not spawn automatically. Instead terror_gamerules spawns which is a subclass of this.
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{{stub}} | {{stub}} | ||
{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
{{Preserved entity}} | |||
{{CD|CCSGameRulesProxy|file1=cs_gamerules.cpp}} | {{CD|CCSGameRulesProxy|file1=cs_gamerules.cpp}} | ||
{{This is a|logical entity|name=cs_gamerules|game=Counter-Strike | {{This is a|logical entity|name=cs_gamerules|game=Counter-Strike series|game1=Left 4 Dead series}} It controls game rules and logic, including which team wins due to either eliminating the other, or completing the objective. | ||
This entity is also present in {{ | {{note|This entity is also present in {{l4ds}} but it's just a left-over and does not spawn automatically. Instead {{ent|terror_gamerules}} spawns which is a subclass of this.}} | ||
== See also == | |||
* {{ent|terror_gamerules}} | |||
Latest revision as of 07:27, 12 May 2025
This is a preserved entity in 

If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
| CCSGameRulesProxy |
cs_gamerules is a logical entity available in ![]()
Counter-Strike series and ![]()
Left 4 Dead series. It controls game rules and logic, including which team wins due to either eliminating the other, or completing the objective.