Trigger tractorbeam: Difference between revisions
Jump to navigation
Jump to search

Warning:This entity will crash the game if manually created in Hammer!
mNo edit summary |
Le Glaconus (talk | contribs) m (fixed broken formatting) |
||
Line 1: | Line 1: | ||
{{LanguageBar|title = trigger_tractorbeam}} | {{LanguageBar|title = trigger_tractorbeam}} | ||
{{Ent not in fgd|because = | {{Ent not in fgd|nolink=1|because=it crashes the game when other necessary entities are not present}} | ||
{{this is a|brush entity|name=trigger_tractorbeam|game=Portal 2}} | {{this is a|brush entity|name=trigger_tractorbeam|game=Portal 2}} | ||
Revision as of 07:18, 11 May 2025



trigger_tractorbeam
is a brush entity available in Portal 2.
It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
