Trigger tractorbeam: Difference between revisions

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{{LanguageBar|title = trigger_tractorbeam}}
{{LanguageBar|title = trigger_tractorbeam}}
{{Ent not in fgd|because = It crashes the game when other necessary entities are not present}}
{{Ent not in fgd|nolink=1|because=it crashes the game when other necessary entities are not present}}
{{this is a|brush entity|name=trigger_tractorbeam|game=Portal 2}}
{{this is a|brush entity|name=trigger_tractorbeam|game=Portal 2}}



Revision as of 07:18, 11 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it crashes the game when other necessary entities are not present.

trigger_tractorbeam is a brush entity available in Portal 2 Portal 2.

It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.

Warning.pngWarning:This entity will crash the game if manually created in Hammer!

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