Trigger serverragdoll: Difference between revisions
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Important:Only non-player CBaseCombatCharacter entities affected by this entity.
Tip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Bug:In 
Left 4 Dead series ragdolls will still be client side.
Bug:In
Black Mesa server side ragdolls created by killed NPCs never gib before save load.
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{{CD|CServerRagdollTrigger|file1=triggers.cpp}} | {{CD|CServerRagdollTrigger|file1=triggers.cpp}} | ||
{{ | {{This is a|brush entity|name=trigger_serverragdoll}} It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one. | ||
{{important|Only [[ | {{important|Only non-player [[CBaseCombatCharacter]] entities affected by this entity.}} | ||
{{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a | {{tip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a {{ent|func_breakable}} or {{ent|func_physbox}}. Simply surround the area in question with one of these triggers.}} | ||
{{bug|In {{l4ds|4}} ragdolls will still be client side.|hidetested=1}} | {{bug|In {{l4ds|4}} ragdolls will still be client side.|hidetested=1}} | ||
{{bug|In {{Bms|4}} server side ragdolls created by killed NPCs never gib before save load.|hidetested=1}} | {{bug|In {{Bms|4}} server side ragdolls created by killed NPCs never gib before save load.|hidetested=1}} | ||
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== See also == | == See also == | ||
* | * {{ent|prop_ragdoll}} |
Revision as of 18:46, 30 April 2025
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CServerRagdollTrigger |
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trigger_serverragdoll
is a brush entity available in all Source games. It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.






