Dod control point master: Difference between revisions
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{{tabsBar|main=gs|base=dod_control_point_master}} | {{tabsBar|main=gs|base=dod_control_point_master}} | ||
{{CD|CControlPointMaster|file1=dod_control_point_master}} | {{CD|CControlPointMaster|file1=dod_control_point_master}} | ||
{{this is a| | {{this is a|logical entity|name=dod_control_point_master|game=Day of Defeat: Source}} | ||
This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD. | This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD. |
Revision as of 05:14, 29 April 2025
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CControlPointMaster |
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dod_control_point_master
is a logical entity available in Day of Defeat: Source.
This entity controls and checks the status of the control points on the map to determine a winner. Also allows for a timed map to be set up that allows for one team or the other to win after a certain amount of time. This will even show a timer countdown box in the upper left corner of the HUD.
Key Values
- Use round timer? (cpm_use_timer) <boolean>
- Enables round time limit (spawning a dod_round_timer).
- Round timer length in seconds (cpm_timer_length) <integer>
- Which team wins when timer expires (cpm_timer_team) <choices>
Literal Value Description 0 Neither 2 Allies 3 Axis
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- AddTimerSeconds <integer >
- Add seconds to the duration of the round timer
- RoundInit
- Re initializes the round. !FGD
Outputs
- OnAlliesWin
- !activator = !caller = this entity
Fires when the Allies win.
- OnAxisWin
- !activator = !caller = this entity
Fires when the Axis win. Note:Should not be used for victory music, as it will be overlaid over the vanilla music. The default soundscripts should be overridden using
maps/<mapname>_sounds.txt
instead.