Env zoom: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
 
 
		
	
| No edit summary | No edit summary | ||
| Line 2: | Line 2: | ||
| {{Underlinked|date=January 2024}} | {{Underlinked|date=January 2024}} | ||
| {{CD|CEnvZoom|file1=env_zoom.cpp}} | {{CD|CEnvZoom|file1=env_zoom.cpp}} | ||
| {{This is a| | {{This is a|logical entity|name=env_zoom}} It can be used to control the player's [[FOV]]. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc. | ||
| Since {{hl2|1}} 20th Anniversary Update, this entity is used on all background maps, locking the viewer's FOV to 75. | Since {{hl2|1}} 20th Anniversary Update, this entity is used on all background maps, locking the viewer's FOV to 75. | ||
Latest revision as of 04:32, 29 April 2025

 

This article needs more  links to other articles to help
 links to other articles to help  integrate it into the encyclopedia. Please help improve this article by adding links
 integrate it into the encyclopedia. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text.
January 2024
 links to other articles to help
 links to other articles to help  integrate it into the encyclopedia. Please help improve this article by adding links
 integrate it into the encyclopedia. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text.January 2024
|  Class hierarchy | 
|---|
| CEnvZoom | 
|  env_zoom.cpp | 
env_zoom  is a   logical entity  available in all  Source games. It can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.
 Source games. It can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.
Since Half-Life 2 20th Anniversary Update, this entity is used on all background maps, locking the viewer's FOV to 75.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target FOV (FOV) <integer>
- FOV that this entity should set the player's FOV to when active.
- Seconds to reach target (Rate) <float>
- Amount of time it should take to zoom to the specified FOV.
Flags
- Allow Suit Zoom : [1]
Inputs
- Zoom
- Start controlling the player's FOV.
- UnZoom
- Stop controlling the player's FOV.




























