AddOutput (Source 2): Difference between revisions
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Warning:The necessary parameter {{{1}}} has not been specified.
Example:
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) No edit summary |
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{{TabsBar|main=s2|base=AddOutput}} | {{TabsBar|main=s2|base=AddOutput}} | ||
{{stub}} | {{stub}} | ||
{{This is a|[[input]]|engine=Source 2}} It lets mappers add [[output]]s to an entity at runtime. Unlike Source 1, this is not able to change keyvalues of an entity. | {{This is a|[[input]]name=AddOutput|engine=Source 2}} It lets mappers add [[output]]s to an entity at runtime. Unlike Source 1, this is not able to change keyvalues of an entity. | ||
Syntax: | Syntax: |
Revision as of 07:53, 28 April 2025


This is a {{{1}}} available in all Source 2 games.

It lets mappers add outputs to an entity at runtime. Unlike Source 1, this is not able to change keyvalues of an entity.
Syntax:
outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite)
- all five
>
symbols are required even if the fields are left blank - inputname/parameter has no default
- delay if unspecified defaults to 0
- max times to fire defaults to -1

ent_fire ent AddOutput OnUser1>target_entity>Kill>>2>-1
ent_fire ent AddOutput OnUser2>target2>FireUser4>>>