Info populator: Difference between revisions

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{{stub}}
{{stub}}
{{CD|CPopulationManager|file1=1}}
{{this is a|point entity|game=Team Fortress 2|name=info_populator}}
{{this is a|point entity|game=Team Fortress 2|name=info_populator}}
{{PreservedEnt|info_populator}}
{{PreservedEnt|info_populator}}

Revision as of 06:48, 28 April 2025

Stub

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C++ Class hierarchy
CPopulationManager
CPointEntity
CBaseEntity
C++ tf_population_manager.cpp

info_populator is a point entity available in Team Fortress 2 Team Fortress 2.

Icon-Important.pngImportant:This is a preserved entity in Team Fortress 2.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Entity description

This is a population manager, which handle Mann vs Machines waves from *.pop files or even whole MvM game mode. This entity is created by either tf_gamerules or tf_logic_mann_vs_machine when the entity does not exist and game mode Mann vs Machines is true.