This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Weapon 9mmAR (GoldSrc): Difference between revisions

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[[File:V_9mmAR_goldsrc_2.png|thumb|right|Viewmodel, based on the {{w|icon=0|MP5A3}}.]]
[[File:V_9mmAR_goldsrc_2.png|thumb|right|Viewmodel, based on the {{w|icon=0|MP5A3}}.]]
{{CD|CMP5|goldsrc=1}}
{{CD|CMP5|goldsrc=1}}
{{this is a|point entity|name=weapon_9mmAR|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{This is a|point entity|name=weapon_9mmAR|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
The weapon can hold 50 rounds and up to 300 rounds can be carried (including a round into the weapon), and 10 20mm grenades. A box of bullets, and its grenades can be placed with {{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}} and {{ent|Ammo_ARgrenades_(GoldSrc)|alt=ammo_ARgrenades}}.
The weapon can hold 50 rounds and up to 300 rounds can be carried (including a round into the weapon), and 10 20mm grenades. A box of bullets, and its grenades can be placed with {{ent|ammo_9mmAR|engine=goldsrc}} and {{ent|Ammo_ARgrenades|engine=goldsrc}}.


{{altnames|name1=weapon_mp5|misc=It had identical Inputs, Outputs, Keyvalues and Flags.}}
{{altnames|name1=weapon_mp5}}


==Key Values==
== Keyvalues ==
{{Hl1_kv_targetname}}
{{Hl1 kv targetname}}
{{Hl1_kv_targetx}}
{{Hl1 kv targetx}}
{{KV_Angles}}
{{KV Angles}}


==Flags==
== Flags ==
{{Hl1_Appearflags}}
{{Hl1 Appearflags}}


==Gallery==
== Gallery ==
<gallery mode=nolines widths=256px heights=200px>
<gallery mode=nolines widths=256px heights=200px>
File:V_9mmAR_goldsrc_hd_2.png|Viewmodel from the [[HD Pack]], which replaces it with the Colt Model 727.
File:V_9mmAR_goldsrc_hd_2.png|Viewmodel from the [[HD Pack]], which replaces it with the Colt Model 727.
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</gallery>
</gallery>


[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]]
[[Category:Half-Life Weapons|9]]

Revision as of 23:25, 21 April 2025

Viewmodel, based on the MP5A3.
C++ Class hierarchy
CMP5
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
C++ mp5.cpp

weapon_9mmAR is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. The weapon can hold 50 rounds and up to 300 rounds can be carried (including a round into the weapon), and 10 20mm grenades. A box of bullets, and its grenades can be placed with ammo_9mmAR and Ammo_ARgrenades.

AltNames.pngAltNames: This entity is also tied to weapon_mp5.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery