Trigger relay (Half-Life: Source): Difference between revisions
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Important:This entity counts as an edict! Use logic_relay instead.
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== Inputs == | == Inputs == | ||
{{ | {{I|Use|param=void|Fire this entity's outputs.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnTrigger|param=void|Fired when this entity receives the [[Use]] input.}} | ||
== Flags == | == Flags == | ||
{{fl|1|Fire Once|[[Kill]] this entity after it fires its outputs.}} | {{fl|1|Fire Once|[[Kill]] this entity after it fires its outputs.}} |
Revision as of 11:25, 21 April 2025
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CTriggerRelay |
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: logic_relay.
It has since been deprecated by: logic_relay.

trigger_relay
is a point entity available in Half-Life: Source.

Keyvalues
- Refire interval (repeatinterval) <float>
- Refire duration (repeatduration) <float>
Trigger State (triggerstate) <integer choices>- Deprecated.
Leftover from GoldSrc; use the appropriate entity's inputs instead.- 0 - Off
- 1 - On
- 2 - Toggle
Inputs
- Use <void>
- Fire this entity's outputs.
Outputs
- OnTrigger <void>
- Fired when this entity receives the Use input.
Flags
- Fire Once : [1]
- Kill this entity after it fires its outputs.