Grenade tripmine (Black Mesa): Difference between revisions
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Note:This entity inherits all keyvalues, inputs, outputs and flags from CBaseAnimating and CBaseEntity classes.
MyGamepedia (talk | contribs) (Doesn't match the quality of articles about other explosives, hope to start working on this one tomorrow.) |
MyGamepedia (talk | contribs) (Added cvars.) |
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{{this is a|point entity|name=grenade_tripmine|game=Black Mesa}} This is an explosive that emits a blue laser when placed on a surface and it explodes when something touches its blue laser. | {{this is a|point entity|name=grenade_tripmine|game=Black Mesa}} This is an explosive that emits a blue laser when placed on a surface and it explodes when something touches its blue laser. | ||
{{note|This entity inherits all [[keyvalues]], [[inputs]], [[outputs]] and [[flags]] from [[CBaseAnimating]] and [[CBaseEntity]] classes.}} | {{note|This entity inherits all [[keyvalues]], [[inputs]], [[outputs]] and [[flags]] from [[CBaseAnimating]] and [[CBaseEntity]] classes.}} | ||
==Dedicated [[ConVars]]== | |||
{{Bms|4|nt=2}} | |||
{{varcom|start}} | |||
{{varcom|sk_detenator_tripmine_health|1|[[Float]]|Amount of health for tripmine. With 0 and below it will have endless amount of health, so it can be exploded with input or by laser triggering. | |||
{{tip|Changes applies only for tripmine that was spawned after this change, so you can have tripmines with different health values.}} | |||
}} | |||
{{varcom|sk_detenator_tripmine_plr_dmg_radius|300|Float|Damage radius for player's tripmine.}} | |||
{{varcom|sk_detenator_tripmine_npc_dmg|150|Float|Damage scale for a tripmine that does not belong to the player.}} | |||
{{varcom|sk_detenator_tripmine_npc_dmg_radius|300|Float|Damage radius for a tripmine that does not belong to the player.}} | |||
{{varcom|sk_detenator_tripmine_draw_bounds|0|Float|Doesn't seems to affect anything.}} | |||
{{varcom|end}} | |||
{{Bms12|4}} (the mod version) | |||
{{varcom|start}} | |||
{{varcom|sk_plr_dmg_grenade_tripmine|100|Float|Amount of damage that tripmine will deal when exploded.}} | |||
{{varcom|sk_npc_dmg_grenade_tripmine|0|Float|Not used for anything. NPCs can't place tripmines. Tripmines placed in map editor or {{command|ent_create|grenade_tripmine}} are using value from previous console variable for damage.}} | |||
{{varcom|end}} | |||
== Inputs == | == Inputs == | ||
{{IO|TripmineActivate|Activate the tripmine turning on the blue laser|nofgd=1}} | {{IO|TripmineActivate|Activate the tripmine turning on the blue laser|nofgd=1}} | ||
{{I BaseGrenade}} | {{I BaseGrenade}} | ||
== Outputs == | == Outputs == | ||
{{O BaseGrenade}} | {{O BaseGrenade}} |
Revision as of 09:39, 21 April 2025
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grenade_tripmine
is a point entity available in Black Mesa. This is an explosive that emits a blue laser when placed on a surface and it explodes when something touches its blue laser.

Dedicated ConVars
Black Mesa: Definitive Edition
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_tripmine_health | 1 | Float | Amount of health for tripmine. With 0 and below it will have endless amount of health, so it can be exploded with input or by laser triggering.
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sk_detenator_tripmine_plr_dmg_radius | 300 | Float | Damage radius for player's tripmine. |
sk_detenator_tripmine_npc_dmg | 150 | Float | Damage scale for a tripmine that does not belong to the player. |
sk_detenator_tripmine_npc_dmg_radius | 300 | Float | Damage radius for a tripmine that does not belong to the player. |
sk_detenator_tripmine_draw_bounds | 0 | Float | Doesn't seems to affect anything. |
Black Mesa (mod) (the mod version)
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_plr_dmg_grenade_tripmine | 100 | Float | Amount of damage that tripmine will deal when exploded. |
sk_npc_dmg_grenade_tripmine | 0 | Float | Not used for anything. NPCs can't place tripmines. Tripmines placed in map editor or ent_create grenade_tripmine are using value from previous console variable for damage. |
Inputs
- TripmineActivate !FGD
- Activate the tripmine turning on the blue laser
BaseGrenade:
- Detonate
- Fire to make the grenade explode.
Outputs
BaseGrenade:
- OnDetonate
- Grenade has just exploded.