Grenade mp5: Difference between revisions
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Important:In
Black Mesa Steam versions, this grenade type represented by grenade_mp5_contact entity. See the page for information about this version of the grenade.
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{{varcom|start}} | {{varcom|start}} | ||
{{varcom|sk_plr_dmg_grenade_mp5|100|[[Float]]|Amount of damage from player's grenade.}} | {{varcom|sk_plr_dmg_grenade_mp5|100|[[Float]]|Amount of damage from player's grenade.}} | ||
{{varcom|sk_npc_dmg_grenade_mp5|0| | {{varcom|sk_npc_dmg_grenade_mp5|0|Float|Amount of damage from NPC's grenade. The value is 0 because {{ent|npc_human_commander}} don't use this entity in this version of the game.}} | ||
{{varcom|end}} | {{varcom|end}} |
Revision as of 12:03, 20 April 2025

grenade_mp5 is a point entity available in Black Mesa (mod) (the mod version). The grenade entity that used by weapon_mp5. It is a grenade launched from the MP5 grenade launcher that explodes instantly upon impact with a surface. Most inputs and outputs are same as CBaseAnimating.
Represented by class CGrenade_MP5
.


Inputs
- SetTimer <float >
- Sets amount of time before detonate.
- Detonate <void>
- Detonates this entity.
- SetThrower <void>
- Fired by this entity when launched. Doesn't do anything.
Outputs
- OnDetonate <void>
- Fired by this entity when detonated.
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_plr_dmg_grenade_mp5 | 100 | Float | Amount of damage from player's grenade. |
sk_npc_dmg_grenade_mp5 | 0 | Float | Amount of damage from NPC's grenade. The value is 0 because npc_human_commander don't use this entity in this version of the game. |