Point antlion repellant: Difference between revisions
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Note:To ward off antlions, use an ai_sound set to soundtype "Thumper" or a prop_thumper.
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{{I Targetname}} | {{I Targetname}} | ||
{{ | {{I|Enable|Enable the repell.|}} | ||
{{ | {{I|Disable|Disable the repell.|}} | ||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} |
Revision as of 21:34, 19 April 2025
point_antlion_repellant
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
Entity description
Simple entity that prevents antlions from jumping into its radius, starting at the center of the entity.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable
- Enable the repell.
- Disable
- Disable the repell.
Outputs
Categories:
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities