Point antlion repellant: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{I Targetname}}
{{I Targetname}}


{{IO|Enable|Enable the repell.|}}
{{I|Enable|Enable the repell.|}}


{{IO|Disable|Disable the repell.|}}
{{I|Disable|Disable the repell.|}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O Targetname}}

Revision as of 21:34, 19 April 2025

point_antlion_repellant is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch.

Entity description

Simple entity that prevents antlions from jumping into its radius, starting at the center of the entity.

Note.pngNote:To ward off antlions, use an ai_sound set to soundtype "Thumper" or a prop_thumper.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Repell radius ([todo internal name (i)]) <float>
Antlions aren't allowed to be inside this radius.

Inputs

Enable
Enable the repell.


Disable
Disable the repell.

Outputs