Prop health cabinet: Difference between revisions
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Important:If the cabinet itself is placed over a navigation mesh marked as CHECKPOINT or FINALE it will spawn first aid kits instead of pills.
Note:Other
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{{CD|CPropHealthCabinet}} | {{CD|CPropHealthCabinet}} | ||
{{this is a|point entity|name=prop_health_cabinet|series=Left 4 Dead}} It is a cabinet containing [[weapon_first_aid_kit_spawn|first aid kits]] and | {{this is a|point entity|name=prop_health_cabinet|series=Left 4 Dead}} It is a cabinet containing [[weapon_first_aid_kit_spawn|first aid kits]] and [[weapon_pain_pills_spawn|pain pills]]. The decision between first aid kits and pain pills cannot be set via entity properties, the AI Director will change the contents of the cabinet depending on how the players are doing if the difficulty is not expert. | ||
{{important|If the cabinet itself is placed over a navigation mesh marked as ''CHECKPOINT'' or ''FINALE'' it will spawn first aid kits instead of pills.}} | {{important|If the cabinet itself is placed over a navigation mesh marked as ''CHECKPOINT'' or ''FINALE'' it will spawn first aid kits instead of pills.}} | ||
Revision as of 09:03, 1 April 2025
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CPropHealthCabinet |
prop_health_cabinet
is a point entity available in Left 4 Dead series. It is a cabinet containing first aid kits and pain pills. The decision between first aid kits and pain pills cannot be set via entity properties, the AI Director will change the contents of the cabinet depending on how the players are doing if the difficulty is not expert.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Number of pain pills (HealthCount) <integer>
- Number of pain pills/first aid kits inside (1-4)
- World Model (model) <string>
- The model this entity should appear as. 128-character limit.
Note:Default model:
models/props_interiors/medicalcabinet02.mdl
Tip:Custom model that has 4 attachments named item1-item4 and sequences idle, Open will work properly for this entity.

Keyvalues / Inputs / Outputs
are same as prop_dynamic.