Env ar2explosion: Difference between revisions
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Warning:
(Doesn't seem to function in Gmod? Will be making an bug report on the official github. Probably could be moved into the note, but I feel being in the FGD proves that its supposed to be used, and is just bugged.) |
(Apologies! This was user error, it does fully function in Gmod. As such, I've marked it as available in that game.) |
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{{LanguageBar}} | {{LanguageBar}} | ||
{{CD|CEnvAR2Explosion|file1=ar2_explosion.cpp}} | {{CD|CEnvAR2Explosion|file1=ar2_explosion.cpp}} | ||
{{this is a|point entity|game=Half-Life 2 series| | {{this is a|point entity|game=Half-Life 2 series|game1=Gmod}}{{Todo|Confirm that this exists in more games.}} Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the [[weapon_ar2|AR2]]. | ||
[[File:Env_ar2explosion.gif|thumb]] | [[File:Env_ar2explosion.gif|thumb]] | ||
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{{stray ent|{{as}} {{portal2}}}} | {{stray ent|{{as}} {{portal2}}}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 12:22, 27 March 2025

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CEnvAR2Explosion |
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This is a point entity available in Half-Life 2 series and
Garry's Mod.

- The {{{game1}}} parameter is inconsistent with the name defined by the {{Gmod}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Garry's Mod.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Todo: Confirm that this exists in more games.
Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the AR2.
This entity creates 11 others as well:
- One is an ar2explosion (removed after dust clears).
- The other 10 are env_sprites (remain after dust clears but are reused or replaced every time the explosion is set off).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Material (material) <material>
- The material to use for each particle in the explosion.
Inputs
- Explode
- Make the explosion effect.