Team: Difference between revisions
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Tip:You can change it using
Co-op Strike and play for the Terrorist team
Warning:Setting this keyvalue to below 0 or above 3 will crash the game.
(This keyvalue is not just in CS nor TF2.) |
(teamnumber not really needed when SetTeam exists) |
||
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{{stub}} | {{stub}} | ||
Every entity has a team property but it's mostly relevant for [[player]]s or npcs. It can affect appearance or other behavior of player. Material proxies can be used to render a texture only for some team [[list of material proxies]]. | |||
It | |||
{{ | Example of other entities where team affects their behaviour: | ||
* {{ent|func_simpleladder}} in {{l4ds}} team determines who can climb it | |||
* other examples{{todo}} | |||
{{toc-right}} | |||
== | |||
== Changing team == | |||
* '''SetTeam''' input - available to all entities that takes integer number as parameter | |||
* '''teamnumber''' keyvalue {{since|{{asw|4}}}} and {{also|{{tf2branch}}}} | |||
* '''TeamNum''' input/keyvalue - sets so called initial team not the team itself, which sets the entity's actual team when the entity is spawned (even when loading from save file) | |||
== Team values == | |||
=== Counter-Strike titles === | |||
{| class="standard-table" | {| class="standard-table" | ||
!Decimal | !Decimal | ||
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{{Tip|You can change it using <code>ent_fire</code> in {{Csgo mode|Coop}} and play for the Terrorist team}} | {{Tip|You can change it using <code>ent_fire</code> in {{Csgo mode|Coop}} and play for the Terrorist team}} | ||
== | === Team Fortress 2 === | ||
{{warning|Setting this keyvalue to below 0 or above 3 will crash the game.}} | {{warning|Setting this keyvalue to below 0 or above 3 will crash the game.}} | ||
{| class="standard-table" | {| class="standard-table" | ||
Line 52: | Line 61: | ||
|<span style="color:#4F758F">BLU</span> style | |<span style="color:#4F758F">BLU</span> style | ||
|} | |} | ||
=== {{l4ds|4}} === | |||
{| class="standard-table" | |||
!Decimal | |||
!Description | |||
!Player [[3D Model|Model]] and [[Texture]] | |||
|- | |||
|<code>0</code> | |||
|'''Unassigned''' | |||
| | |||
|- | |||
|<code>1</code> | |||
|'''Spectators''' | |||
| | |||
|- | |||
|<code>2</code> | |||
|'''Survivor''' | |||
| | |||
|- | |||
|<code>3</code> | |||
|'''Infected''' | |||
| | |||
|- | |||
|<code>4</code> | |||
|'''L4D1_Survivor {{l4d2|only}}''' | |||
| Survivors spawned using {{ent|info_l4d1_survivor_spawn}} | |||
|} | |||
== See also == |
Revision as of 04:26, 26 March 2025
Every entity has a team property but it's mostly relevant for players or npcs. It can affect appearance or other behavior of player. Material proxies can be used to render a texture only for some team list of material proxies.
Example of other entities where team affects their behaviour:
- func_simpleladder in
team determines who can climb it
- other examples[Todo]
Changing team
- SetTeam input - available to all entities that takes integer number as parameter
- teamnumber keyvalue (in all games since
Alien Swarm) and (also in
)
- TeamNum input/keyvalue - sets so called initial team not the team itself, which sets the entity's actual team when the entity is spawned (even when loading from save file)
Team values
Counter-Strike titles
Decimal | Description | Player Model |
---|---|---|
1
|
Spectator | Invisible |
2
|
Terrorist | Terrorist map default, or choosen agent |
3
|
Counter-Terrorist | Counter-Terrorist map default, or choosen agent |
Other | Undefined | Terrorist map default |

ent_fire
in 
Team Fortress 2

Decimal | Description | Player Model and Texture |
---|---|---|
0
|
Unassigned | Invisible or RED style if a class was selected then teamnumber changed through addoutput |
1
|
Spectators | Invisible or RED style without cosmetics if a class was selected then teamnumber changed through addoutput |
2
|
RED | RED style |
3
|
BLU | BLU style |

Left 4 Dead series
Decimal | Description | Player Model and Texture |
---|---|---|
0
|
Unassigned | |
1
|
Spectators | |
2
|
Survivor | |
3
|
Infected | |
4
|
L4D1_Survivor (only in ![]() |
Survivors spawned using info_l4d1_survivor_spawn |