Env airstrike indoors: Difference between revisions
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{{screenshot}} | |||
{{CD|CEnvAirStrikeIndoorEffect}} | {{CD|CEnvAirStrikeIndoorEffect}} | ||
{{this is a|point entity|name=env_airstrike_indoors|game=Left 4 Dead 2}} It simulates an airstrike effect for indoors (crumbling ceiling). | {{this is a|point entity|name=env_airstrike_indoors|game=Left 4 Dead 2}} It simulates an airstrike effect for indoors (crumbling ceiling). | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Effect Height|intn=height|choices|Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)}} | {{KV|Effect Height|intn=height|choices|Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)}} | ||
:{| class=standard-table | :{| class=standard-table | ||
| Line 23: | Line 25: | ||
| <code>6</code> || 320 inches | | <code>6</code> || 320 inches | ||
|} | |} | ||
== Inputs == | == Inputs == | ||
{{ | {{I|DoEffect|Do the effect one time}} | ||
== See also == | == See also == | ||
* | * {{ent|env_airstrike_outdoors}} | ||
Revision as of 20:04, 4 March 2025
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| CEnvAirStrikeIndoorEffect |
env_airstrike_indoors is a point entity available in
Left 4 Dead 2. It simulates an airstrike effect for indoors (crumbling ceiling).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Effect Height (height) <choices>
- Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)
Value Description -1Automatic 0128 inches 1144 inches 2152 inches 3160 inches 4190 inches 5300 inches 6320 inches
Inputs
- DoEffect
- Do the effect one time