User:MrFunreal: Difference between revisions

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(graphic design is my passion)
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{{Metanotice
| hex = #ff00ff
| id =
| textstyle = font-family:monospace;
| style = border:1px solid currentcolor;
| text = {{Infobox
| header    = MrFunreal
| image      = Blockbullet physbox 4.jpg
| section1  = Valve Developer Community
| entryid1  = Member Since
| entryinfo1 = 23/12/2013
| entryid2  = Contributions
| entryinfo2  = [[Special:Contributions/MrFunreal|Edits]]<br>[[Special:ListFiles/MrFunreal|Files]]
| section4  = Personal
| entryid4  = Date of Birth
| entryinfo4 = 31/08/1995
| entryid5  = Country
| entryinfo5 = Switzerland
| entryid6  = Languages
| entryinfo6 = {{ch}}{{de}}{{en}}
| section7  = Online Presence
| entryid7  = Socials
| entryinfo7 = {{steamcommunity|/id/funreal|‎‎‎‎‎‎‎‎}}{{Youtube|@MrFunreal|‎‎‎‎‎‎‎‎}}{{Github|MrFunreal|‎‎‎‎‎‎‎‎}}{{discord|user=273168220343631882|‎‎‎‎‎‎‎‎ㅤ}}
| entryid8  = TUMTaRA
| entryinfo8 = [https://steamcommunity.com/workshop/filedetails/?id=2189362870 {{l4d2|3.1.nolink}}] [https://steamcommunity.com/sharedfiles/filedetails/?id=3435125479 {{hl2|3.1.nolink}}] [https://gamebanana.com/mods/69102 {{tf2|3.1.nolink}}]
}}


Does anyone actually check these pages?<br>
I make mods, guides, and bad decisions.<br>


I do things sometimes.
Creator of "The Ultimate Mod Testing and Reviewing Area" in various games.<br>
Most of my source engine tomfoolery spans across the {{l4ds|4}}, {{hl2series|4}} and {{GMOD|4}}. Although whatever game i play will probably be modified in a miniscule way.<br>
Most of my source engine tomfoolery spans across the {{l4ds|4}}, {{hl2series|4}} and {{GMOD|4}}. Although whatever game i play will probably be modified in a miniscule way.<br>
Here's a list of my [[Special:Contributions/MrFunreal|Contributions]].<br>




One of my bigger projects is editing {{l4d2|4|}} {{ent|FGD}} files to repair broken entities, remove unused entities, add new entities, and otherwise modify entities to make mapping easier.<br>
One of my bigger projects is editing {{l4d2|4|}} {{ent|FGD}} files to repair broken entities, remove unused entities, add new entities, and otherwise modify entities to make mapping easier.<br>
I have created a [https://github.com/Mrfunreal/L4D2-FGD-Edits Github Repository] for these changes.
I have created a [https://github.com/Mrfunreal/L4D2-FGD-Edits Github Repository] for these changes.
}}

Revision as of 13:17, 2 March 2025

MrFunreal
Blockbullet physbox 4.jpg
Valve Developer Community
Member Since
23/12/2013
Contributions
Personal
Date of Birth
31/08/1995
Country
Switzerland
Languages
SchweizDeutschEnglish
Online Presence


I do things sometimes.

Creator of "The Ultimate Mod Testing and Reviewing Area" in various games.
Most of my source engine tomfoolery spans across the Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series, Half-Life 2 series Half-Life 2 series and Garry's Mod Garry's Mod. Although whatever game i play will probably be modified in a miniscule way.


One of my bigger projects is editing Left 4 Dead 2 Left 4 Dead 2 FGD files to repair broken entities, remove unused entities, add new entities, and otherwise modify entities to make mapping easier.

I have created a Github Repository for these changes.