Template:KV BmNewLightCookieMain: Difference between revisions

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{{KV|Texture name for TexLight|intn=texName|string|Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like {{ent|env_projectedtexture}}).}}
{{KV|Texture name for TexLight|intn=texName|string|Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like {{ent|env_projectedtexture}}).}}
{{KV|.Enable Prop Only Mode|intn=bNegLight|choices|Enable Prop Only Mode.
{{KV|.Enable Prop Only Mode|intn=bNegLight|choices|Sets prop only mode, which supposed to disable shadows for world geometry. Doesn't work. The same effect can be achieved with shadow pass settings.
:*0: Disabled
:*0: Disabled
:*1: Enabled
:*1: Enabled
:{{confirm|Deprecated.}}
|deprecated=1}}
}}

Revision as of 10:40, 6 February 2025


Enable Texture Light (bTexLight) <choices>
Sets lightcookie (texture lights) state, enabled or disabled. For NewLight_Point, you need static cubemap texture. For NewLight_Spot, you can use any texture with No Mipmap and No Level Of Detail flags.
  • 0: Disabled
  • 1: Enabled
Examples
Tip.pngTip:Follow these steps to create your own lightcookie texture for point light.
Warning.pngWarning:This is one of the most expensive features, use wisely.
Texture name for TexLight (texName) <string>
Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like env_projectedtexture).
.Enable Prop Only Mode (bNegLight) <choices> Obsolete
Deprecated.
Sets prop only mode, which supposed to disable shadows for world geometry. Doesn't work. The same effect can be achieved with shadow pass settings.
  • 0: Disabled
  • 1: Enabled