Template:KV BmNewLightCookieMain
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- Enable Texture Light (bTexLight) <choices>
- Sets lightcookie (texture lights) state, enabled or disabled. For NewLight_Point, you need static cubemap texture. For NewLight_Spot, you can use any texture with No Mipmap and No Level Of Detail flags.
- 0: Disabled
- 1: Enabled
Examples Expand
Tip:Follow these steps to create your own lightcookie texture for point light.
Warning:This is one of the most expensive features, use wisely.
- Texture name for TexLight (texName) <string>
- Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like env_projectedtexture).
.Enable Prop Only Mode (bNegLight) <choices>- Deprecated.
Sets prop only mode, which supposed to disable shadows for world geometry. Doesn't work. The same effect can be achieved with shadow pass settings.- 0: Disabled
- 1: Enabled