Func bulletshield: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(added link to blockbullets page on how to actually block bullets. In an effort to send more links to the new page.)
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{obsolete|entity=1}}
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{{this is a|brush entity|name=func_bulletshield|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} This is an unused entity that seems to have been specifically for blocking bullets. Use something like {{ent|func_brush}} or the <code>tools/toolsblockbullets</code> texture instead. To use it, the entity code must be re-enabled.
{{this is a|brush entity|name=func_bulletshield|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} This is an unused entity that seems to have been specifically for blocking bullets.<br>
See [[Blockbullets]] for ways to block bullets.


{{code class|CFuncBulletShield|func_bulletshield.cpp}}
{{code class|CFuncBulletShield|func_bulletshield.cpp}}

Revision as of 18:08, 2 February 2025

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

func_bulletshield is a brush entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. This is an unused entity that seems to have been specifically for blocking bullets.
See Blockbullets for ways to block bullets.

C++ In code, it is represented by theCFuncBulletShieldclass, defined in thefunc_bulletshield.cppfile.