Template:KV BmNewLightCookieMain: Difference between revisions
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{{KV|Enable Texture Light|intn=bTexLight|choices|Sets lightcookie (texture lights) state, enabled or disabled. For {{ent|NewLight_Point}}, you need static cubemap texture. For {{ent|NewLight_Spot}}, you can use any texture with '''No Mipmap''' and '''No Level Of Detail''' flags. | {{KV|Enable Texture Light|intn=bTexLight|choices|Sets lightcookie (texture lights) state, enabled or disabled. For {{ent|NewLight_Point}}, you need static cubemap texture. For {{ent|NewLight_Spot}}, you can use any texture with '''No Mipmap''' and '''No Level Of Detail''' flags. | ||
*0: Disabled | :*0: Disabled | ||
*1: Enabled | :*1: Enabled | ||
{{expand | :{{expand|title=Examples| | ||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> | ||
File:lightcookie0.jpg |Disabled | File:lightcookie0.jpg |Disabled | ||
Line 20: | Line 20: | ||
{{KV|Texture name for TexLight|intn=texName|string|Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like {{ent|env_projectedtexture}}).}} | {{KV|Texture name for TexLight|intn=texName|string|Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like {{ent|env_projectedtexture}}).}} | ||
{{KV|.Enable Prop Only Mode|intn=bNegLight|choices|Enable Prop Only Mode. | {{KV|.Enable Prop Only Mode|intn=bNegLight|choices|Enable Prop Only Mode. | ||
*0: Disabled | :*0: Disabled | ||
*1: Enabled | :*1: Enabled | ||
{{confirm|Deprecated.}} | :{{confirm|Deprecated.}} | ||
}} | }} |
Revision as of 00:05, 18 January 2025
- Enable Texture Light (bTexLight) <choices>
- Sets lightcookie (texture lights) state, enabled or disabled. For NewLight_Point, you need static cubemap texture. For NewLight_Spot, you can use any texture with No Mipmap and No Level Of Detail flags.
- 0: Disabled
- 1: Enabled
Examples
Tip:Follow these steps to create your own lightcookie texture for point light.
Warning:This is one of the most expensive features, use wisely.
- Texture name for TexLight (texName) <string>
- Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like env_projectedtexture).
- .Enable Prop Only Mode (bNegLight) <choices>
- Enable Prop Only Mode.
- 0: Disabled
- 1: Enabled
Confirm:Deprecated.