Weapon stunstick player: Difference between revisions
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m (Removed note saying this entity needs a script file. Not only does that already exist in the hl2_complete folder, but it works as is via either give weapon_stunstick_player or the stunstick_pickupable convar to make all dropped stunsticks pickupable.) |
Pivotman319 (talk | contribs) (this is an entity port from hl2dm. clarifying purpose) |
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{{this is a|point entity|name=weapon_stunstick_player|game=Half-Life 2}} | {{this is a|point entity|name=weapon_stunstick_player|game=Half-Life 2}} It is a port of the {{Ent|weapon_stunstick}} entity from {{Hl2dm|4}}, intended for player use. It can additionally be spawned from dead NPCs in any map if the <code>stunstick_pickupable</code> [[ConVar]] is enabled. | ||
{{BasicWeapon}} | {{BasicWeapon}} |
Revision as of 12:54, 30 December 2024
weapon_stunstick_player
is a point entity available in Half-Life 2. It is a port of the weapon_stunstick entity from
Half-Life 2: Deathmatch, intended for player use. It can additionally be spawned from dead NPCs in any map if the
stunstick_pickupable
ConVar is enabled.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.