Env particle tesla: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
{{This is a|point entity|name=env_particle_tesla|game=Black Mesa}} Similar to {{ent|point_tesla}}, but uses [[particles]] for beams.
{{This is a|point entity|name=env_particle_tesla|game=Black Mesa}} Similar to {{ent|point_tesla}}, but uses [[particles]] for beams.


Represented by class <code>CEnv_ParticleTesla</code>.
==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}

Revision as of 04:17, 18 December 2024

Activated particle tesla that uses tesla_lc_beams particle system.

env_particle_tesla is a point entity available in Black Mesa Black Mesa. Similar to point_tesla, but uses particles for beams.

Represented by class CEnv_ParticleTesla.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Particle Name (particletesla) <particlesystem>
Particle name to use for the beams.
Spawn Frequency (frequency) <float>
Spawn frequency for beams.
Min Spawn Count (mincount) <integer>
Minimum count of beams.
Max Spawn Count (maxcount) <integer>
Maximum count of beams.
Range (range) <integer>
Max beam range.
System Life (life) <float>
Number of seconds before it turns itself off. Will never turn off self with -1.
Mins (min) <vector>
Minimum beam spread value.
Maxs (max) <vector>
Maximum beam spread value.
Decal Name (decalname) <string>
Decal to be applied at the end of the beams.

Flags

Start On : [1]
If checked, entity turns on when spawned.
Normalize Mins & Max : [2]
Normalizes Mins and Maxs properties.

Inputs

TurnOn <void>
Turns entity on.
TurnOff <void>
Turns entity off.

See also