Point bugbait: Difference between revisions

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{{stub}}
{{stub}}{{CD|CBugBaitSensor|file1=grenade_bugbait.cpp}}
{{this is a|point entity|name=point_bugbait|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}}
{{this is a|point entity|name=point_bugbait|game=Half-Life 2 series}}
{{code class|CBugBaitSensor|hl2_dll\grenade_bugbait.cpp}}


==Entity description==
==Entity description==

Revision as of 06:02, 28 November 2024

Stub

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C++ Class hierarchy
CBugBaitSensor
CPointEntity
CBaseEntity
C++ grenade_bugbait.cpp

point_bugbait is a point entity available in Half-Life 2 series Half-Life 2 series.

Entity description

This entity detects the usage of Bugbait within a given radius. The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Enabled ([todo internal name (i)]) <boolean>
Start Enabled


Radius ([todo internal name (i)]) <float>
Sensor Radius.

Flags

Do not call antlions to position : [1]
Don't activate on thrown bugbait splashes : [2]
Don't activate on squeezed bugbait : [4]

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Toggle
Toggle this entity.

Outputs

OnBaited
Fires when bugbait lands within a radius of the sensor (!activator is the bugbait thrower).

See also