Env steam: Difference between revisions
		
		
		
		
		
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Bug:In 
 Alien Swarm, color is always white when the map is compiled with VRAD.  [todo tested in ?]
AltNames: This entity is also tied to 
Note:However, env_steamjet faces left instead of forward. 
		
	
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The entity appears as a cone in Hammer, the shape indicates the direction the emitter outputs the particles (away from the point).  | The entity appears as a cone in Hammer, the shape indicates the direction the emitter outputs the particles (away from the point).  | ||
{{bug|{{as}}   | {{bug|In {{as|4}}, color is ''always'' white when the map is compiled with [[VRAD]].}}  | ||
{{altnames|name1=env_steamjet|misc={{note|However, env_steamjet faces left instead of forward.}} }}  | {{altnames|name1=env_steamjet|misc={{note|However, env_steamjet faces left instead of forward.}} }}  | ||
Revision as of 10:23, 12 November 2024
CSteamJet defined in steamjet.cpp
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env_steam  is a   point entity  available in all 
 Source games. It is used to create a jet of steam, or heat wave distortion.
The entity appears as a cone in Hammer, the shape indicates the direction the emitter outputs the particles (away from the point).
env_steamjet. Flags
- Emissive : [1]
 - Uses the value specified in 
rendercolor. If not checked, color is automatically determined by environmental lighting. 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Initial State (InitialState) <choices>
 - Start enabled?
- 0: Off
 - 1: On
 
 
- Particle Type (Type) <choices>
 - Steam effect type, see image on the top right.
- 0: Normal
 - 1: Heat Wave
 
 
- Spread Speed (SpreadSpeed) <integer>
 - The amount of random spread in the particle's velocity after they spawn.
 
- Speed (Speed) <integer>
 - The default speed at which the particles move after they spawn.
 
- Particle start size (StartSize) <integer>
 - The initial size of the particles after they spawn.
 
- Particle end size (EndSize) <integer>
 - The size of the particles at the point at which they are removed.
 
- Emission rate (Rate) <integer>
 - The rate of particle emission. i.e. particles per second.
 
- Length of steam jet (JetLength) <integer>
 - The length of the jet determines the lifetime of each particle.
 
- How fast does the particles spin (RollSpeed) <float>
 - Particle roll speed.
 
- Color (R G B) (rendercolor) <color255>
 - Steam color, only used if Emissive flag is set.
 
- Translucency (renderamt) <integer>
 - Render alpha value.
 
- Start Sound (StartNoise)  <sound> (only in 

) - Sound to play when starting emission.
 
Inputs
- TurnOn
 - Turns the steam jet on.
 
- TurnOff
 - Turns the steam jet off.
 
- Toggle
 - Toggles the steam jet between on and off.
 
- JetLength <integer>
 - Sets Length of steam jet.
 
- Rate <integer>
 - Sets Emission rate.
 
- Speed <integer>
 - Sets Speed.
 
- SpreadSpeed <integer>
 - Sets Spread Speed.
 
- Alpha !FGD
 - Sets Translucency.
 
- Color !FGD
 - Sets Color.