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Func traincontrols: Difference between revisions

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(Info about use)
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{{CD|CFuncTrainControls|file1=trains.cpp}}
{{CD|CFuncTrainControls|file1=trains.cpp}}
{{this is a|brush entity|name=func_traincontrols}}
{{this is a|brush entity|name=func_traincontrols}}
When {{ent|+use}}d by the {{ent|player}}, this entity gives control over the movement of a train using the player's movement keys.  
When the {{ent|player}} presses {{ent|+use}} on it, this entity gives control over the movement of a train using the player's movement keys.
:{{Note|You need to be standing on the train brush in order to take control of it.}}
:{{Note|When used with a [[func_tracktrain]] the brush entities have to be touching one another, however on a [[func_tanktrain]] they do not.}}


== KeyValues ==
== KeyValues ==

Revision as of 17:43, 5 November 2024

C++ Class hierarchy
CFuncTrainControls
CBaseEntity
C++ trains.cpp

func_traincontrols is a brush entity available in all Source Source games. When the player presses +use on it, this entity gives control over the movement of a train using the player's movement keys.

Note.pngNote:You need to be standing on the train brush in order to take control of it.
Note.pngNote:When used with a func_tracktrain the brush entities have to be touching one another, however on a func_tanktrain they do not.

KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Train Name (target) <targetname>
The target func_tracktrain to control when the player uses these controls

See Also