Trigger stun: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
		
	
| m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | No edit summary | ||
| Line 1: | Line 1: | ||
| {{LanguageBar}} | |||
| {{this is a|brush entity|name=trigger_stun|game=Team Fortress 2}} It is a trigger volume that induces a stun effect on players. | |||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | |||
| {{KV|Stun type|choices|intn=stun_type| | {{KV|Stun type|choices|intn=stun_type| | ||
| :* 0 : None/Movement | :* 0 : None/Movement | ||
| Line 19: | Line 21: | ||
| ==Outputs== | ==Outputs== | ||
| {{ | {{O|OnStunPlayer|Sent when a player is stunned (dependent on <tt>Delay</tt> setting).}} | ||
| {{O TriggerOnce}} | {{O TriggerOnce}} | ||
Latest revision as of 11:23, 26 September 2024

 
trigger_stun  is a   brush entity  available in  Team Fortress 2. It is a trigger volume that induces a stun effect on players.
 Team Fortress 2. It is a trigger volume that induces a stun effect on players.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Stun type (stun_type) <choices>
- 
- 0 : None/Movement
- 1 : Sandman stun/Controls + Movement
- 2 : Humiliation/Fear/Loser State + Controls + Movement
 
- Stun/Scared Effects (stun_effects) <boolean>
- Enables the "scared" particle effects. Does not work if stun type is none. Scream sound only plays if stun type is Fear.
- Duration (stun_duration) <float>
- Time in seconds that the player will remain under the effects of this trigger after leaving its area.
- Move Speed Reduction (move_speed_reduction) <float>
- Reduce maximum speed by this fraction of base max speed (450), this is not class dependent. 0 = no reduction. 1 = total reduction, no movement. Example: 0.3 = Reduction by 30% of 450 = 315 max speed = only Scout, Medic, and Spy will notice a change.
- Delay (trigger_delay) <float>
- Time in seconds after entering the trigger before the player is affected. Will occur immediately if the player exits the trigger before this time. This also delays OnStunPlayer firing.
| 
 
 | 
Flags
| 
 
 
 
 
 
 
 
 | 
Inputs
BaseTrigger:
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
Outputs
- OnStunPlayer
- Sent when a player is stunned (dependent on Delay setting).
TriggerOnce:
- OnStartTouch
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
- OnTrigger
- Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.


























