Weapon frag: Difference between revisions
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(don't see this in dods) |
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{{this is a|point entity|internal=1|name=weapon_frag|game=Half-Life 2 series | {{this is a|point entity|internal=1|name=weapon_frag|game=Half-Life 2 series}} | ||
{{CD|CWeaponFrag|base=CBaseHLCombatWeapon|file1=1}} | {{CD|CWeaponFrag|base=CBaseHLCombatWeapon|file1=1}} | ||
==Entity description== | ==Entity description== | ||
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All players spawn with two grenades.}} | All players spawn with two grenades.}} | ||
{{ent not in fgd}} | {{ent not in fgd}} |
Revision as of 03:39, 26 September 2024
weapon_frag
is an internal point entity available in Half-Life 2 series.
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CWeaponFrag |
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Entity description
Half-Life 2
A frag grenade. When first picked up, the player is given one grenade. Up to 5 grenades can be carried (including one carried by the player). A live grenade can be placed into a map with npc_grenade_frag.
Before it is picked up, the grenade also follows all physics rules as if it were a prop_physics.Half-Life 2: Deathmatch
Same as Half-Life 2's weapon_frag.
All players spawn with two grenades.A frag grenade. It can only be picked up and used by the Allied team. }}
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.