Gib: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| Gameplayer (talk | contribs) No edit summary |  (-added class hierarchy) | ||
| Line 1: | Line 1: | ||
| {{stub}} | {{stub}} | ||
| {{ent not in fgd}} | {{ent not in fgd}} | ||
| {{CD|CGib|file1=1}} | |||
| {{this is a|point entity|name=gib}} This an entity that is produced when another entity is killed or destroyed. Common examples are [[npc_cscanner]] and [[npc_clawscanner]] from {{hl2|4}} which produce {{ent|gib}} entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like {{ent|prop_physics}} | {{this is a|point entity|name=gib}} This an entity that is produced when another entity is killed or destroyed. Common examples are [[npc_cscanner]] and [[npc_clawscanner]] from {{hl2|4}} which produce {{ent|gib}} entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like {{ent|prop_physics}} | ||
| ==Entities which produce {{ent|gib}} entities upon death== | ==Entities which produce {{ent|gib}} entities upon death== | ||
Revision as of 13:57, 23 September 2024
|  Class hierarchy | 
|---|
| CGib | 
|  gib.cpp | 
gib  is a   point entity  available in all  Source games. This an entity that is produced when another entity is killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from
 Source games. This an entity that is produced when another entity is killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from  Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
 Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
Entities which produce gib entities upon death
 Half-Life 2
 Half-Life 2
- npc_cscanner
- npc_clawscanner
- npc_helicopter (random number of gibs along with 3 helicopter_chunk)
- npc_barnacle
- prop_vehicle_apc (random number of gibs along with 5 prop_physics)
 
Todo: Complete this list.

