Editor text: Difference between revisions

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m (Word flow)
(I guess internal is correct here)
 
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{{LanguageBar}}
{{LanguageBar}}
{{this is a|point entity|name=editor_text|game=Hammer++}}
{{this is a|internal=1|point entity|name=editor_text|game=Hammer++}}


It has a similar appearance to {{ent|point_worldtext}}, however it's main purpose is to add 3D comments to a map. The text only appears in Hammer++; as the entity does not actually exist in game, it will not count toward [[entity limit]]s.
It has a similar appearance to {{ent|point_worldtext}}, however it's main purpose is to add 3D comments to a map. The text only appears in Hammer++; as the entity does not actually exist in game, it will not count toward [[entity limit]]s.

Latest revision as of 04:23, 19 September 2024

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editor_text is an internal point entity available in Hammer++ Hammer++.

It has a similar appearance to point_worldtext, however it's main purpose is to add 3D comments to a map. The text only appears in Hammer++; as the entity does not actually exist in game, it will not count toward entity limits.

editor_text used to display "Hello World" in Hammer

Keyvalues

Name (targetname) <string>
Name of this entity. Can be used by compile tools as a spotlight target or a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report.
Entity Message (message) <string>
The actual message of the text.
Text Size (textsize) <integer>
The size of the text.
Color (color) <color255>
The color of the text.
Pitch Yaw Roll (Y Z X) (angles) <angles> !FGD
The orientation of the text.