CBaseFlex: Difference between revisions

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(Baseflex.cpp)
(stuff)
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{{CD|CBaseFlex|base=CBaseAnimatingOverlay|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseflex.cpp baseflex.cpp]}}
{{CD|CBaseFlex|base=CBaseAnimatingOverlay|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseflex.cpp baseflex.cpp]}}
'''Purpose:''' CBaseFlex contains and manages data for a model's [[flex controller]]s. The data is not modified, therefore does not take bandwidth for NPCs without faces (i.e. [[npc_combine_s|Combine Soldiers]]).
'''Purpose:''' CBaseFlex contains and manages data for a model's [[flex controller]]s. The data is not modified, therefore does not take bandwidth for NPCs without faces (i.e. [[npc_combine_s|Combine Soldiers]]).
== Fields ==
{{DEFINE_ARRAY|m_flexWeight|FIELD_FLOAT|96}} <!-- |MAXSTUDIOFLEXCTRL ), -->
{{DEFINE_FIELD|m_viewtarget|FIELD_POSITION_VECTOR|desc todo}}
{{DEFINE_FIELD|m_flAllowResponsesEndTime|FIELD_TIME|desc todo}}
{{DEFINE_FIELD|m_LocalToGlobal|CUtlRBTree < FS_LocalToGlobal_t , unsigned short >|desc todo}}
{{DEFINE_FIELD|m_flLastFlexAnimationTime|FIELD_TIME|desc todo}}
=== in {{Half-Life 2 series|4}} ===
<!-- //DEFINE_FIELD( m_vecPrevOrigin, FIELD_POSITION_VECTOR ),
//DEFINE_FIELD( m_vecPrevVelocity, FIELD_VECTOR ), -->
{{DEFINE_FIELD|m_vecLean|FIELD_VECTOR}}
{{DEFINE_FIELD|m_vecShift|FIELD_VECTOR}}


[[Category:Classes]]
[[Category:Classes]]

Revision as of 03:30, 16 September 2024

C++ Class hierarchy
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ baseflex.cpp

Purpose: CBaseFlex contains and manages data for a model's flex controllers. The data is not modified, therefore does not take bandwidth for NPCs without faces (i.e. Combine Soldiers).

Fields

m_flexWeight[96] <FIELD_FLOAT>

m_viewtarget <FIELD_POSITION_VECTOR>

desc todo

m_flAllowResponsesEndTime <FIELD_TIME>

desc todo

m_LocalToGlobal <CUtlRBTree < FS_LocalToGlobal_t , unsigned short >>

desc todo

m_flLastFlexAnimationTime <FIELD_TIME>

desc todo

in Half-Life 2 series Half-Life 2 series

m_vecLean <FIELD_VECTOR>

m_vecShift <FIELD_VECTOR>